Why You Can Safely Ignore The Wandering Minstrel's Second and Third Ability in MTG The fact that The Wandering Minstrel allows all lands to enter play untapped means that one can create incredibly strong and valuable combos or loops with some cards that would normally never see play in Commander since they slow things down a lot by entering tapped
Built for Commander, EDH, precons, or custom decks, theyre ready for casual duels and high-stakes tournaments alike
Her decks often include spells like Time Warp and Temporal Mastery, creating a scenario where the Narset player takes multiple turns in a row, leaving opponents unable to interact
The first thing you should do before starting to build it is make sure that the tribe actually has the support to make it workor, if it doesn't, know how you plan to maximize that support
Once readied, this character cannot quest for the rest of the turn and the player can draw a card