The universal dilemma of the Infiltrator was that few decks that played it wanted to tap out to get him there, but sticking him on the board was so devastating that most opponents would consider themselves fortunate to spend that window of opportunity making him go away as trying to race him with a traditional three- or four-drop was pure folly and playing your own blocker, including your own Shadowmage or something a little bulkier risked a removal spell that would lead into a downward spiral of card disadvantage
There are so many cards that work to get you that winning condition
One is similar to the normal stamp you see on foils: When I shopped I had the option of one that looks more like the Universes Beyond style triangle: I guess you are supposed to stick these on the bottom of your proxies after you get them
The Guilds And all of that is to say that I wound up with ten factions, each of a colour pair, with a philosophy, an outlook, and a keyword mechanic, and of those keyword mechanics, five were brand new, presented now as a Form Of Numbered List, in standard Guild Order
They are good against any removal-heavy deck but are especially powerful against wraths