Everyone has a fond memory of playing their first game, meeting their first favorite party member, conquering their first super-boss, and finally beating that game
I particularly enjoyed the thematic design in how the family members support and play off each other with Mirabel acting as the decks foundation and enabling the other cards to be more powerful than they would be alone
Choco, Seeker of Paradise Barring a few exceptions like Kastral, the Windcrested, MTG hasnt got that many powerful bird commanders, let alone a 3-color one
This is probably the most niche of the Adventures, as six mana in blue isnt cheap
TheChirurgeon: As a fun extra fact, Relm's sketch ability notoriously breaks FF6, and can be used to try to load in things from memory that aren't there, resulting in crashes, save file corruption, and for speed running purposes, duplicate items