Let's see what the rough ratios are for Arcane Wizardry and how it compares: 44 mana sources: 38 lands and Sol Ring, Fellwar Stone, Commander's Sphere, Darksteel Ingot, Unstable Obelisk, and Worn Powerstone 15 sources of card advantage: Inalla, Archmage Ritualist is the ultimate source of card advantage by turning nearly all your Wizards into advantage by copying them (e.g., Apprentice Necromancer), but ignoring her ability, we also have Nin, the Pain Artist, Izzet Chemister, Corpse Augur, Kess, Dissident Mage, Azami, Lady of Scrolls, Mercurial Chemister, Taigam, Sidisi's Hand, Arcanis the Omnipotent, Etherium-Horn Sorcerer, Magus of the Mind, Niv-Mizzet, the Firemind, Opportunity, Curse of Verbosity, and Shadowmage Infiltratorholy crap, so much card advantage

He simply says, Sir, you will not be able to purchase those items. Mike then says, Zay, the main manager at this Walmart Royale Grande is letting one guy buy all these because he knows them. Zay refutes this statement and then tells Mike he cannot record this interaction
This was an interesting choice from the folks over at Wizards of the Coast, described as a high-speed, high-stakes death race across 3 planes that brings fans a mixture of fresh new ways to explore magic while delivering on high fantasy worldbuilding you love
Despite the five mana cost, its ability is somewhat balanced as it gets two additional lands into play, one into hand
Among these are several new Alolan cards, including Alolan Marowak, Geodude, Graveler, and Golem, and a Galarian variation of Stunfisk