We start with a concept, but no strict way to do it
Good token commanders in MTG must have at least 1 of the following 3 characteristics: The ability to generate a large number of tokens at a proportionally low mana and opportunity cost Easily repeatable token generation Strong supporting effects for tokens that justify not being able to create tokens Good token commanders also can have the following traits in conjunction with the above: Fast, accessible payoffs for creating your tokens, such as giving them haste, boosting their power, or gaining effects when they die Potential for establishing infinite combos with your tokens Miscellaneous useful effects Many of the strongest token commanders have multiple traits from the lists above and contain access to green and/or white cards, as these colors have the most powerful support cards for token strategies, many of which were shown earlier
Like all precons the lands are a bit on the jank side but not too bad
There are 4 uncommon scene cards that can be found in these slots (3.6%)
Within that deck, you get a copy of the rules, a paper playmat, handy damage counters, a tracker token, and a booster pack with 12 more random cards