What makes this card so strong is that, as long as you put powerful Creatures or Planeswalkers in your deck, the card is guaranteed to generate a bunch of value
For example, if an opponent starts at 12 life, is dealt 3 damage, and later gains 5 life all in the same turn, your spectacle costs are a go
(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload (You may cast this spell for its overload cost
Flying and menace make it hard to block, and if you roll 10 or higher, it draws you a card
Floodborn cards must be played with Shift to force a discard, and the Ward protection that previously made him so annoying is removed from the picture entirely