Whats wild about Icetill Explorer, however, is that theres a pretty good argument for just running it in any green deck
thawing of the Ice Age, with three pieces of art joining together to make a longer one
Not background necessarily, but some other line of text that says something along the lines of Whenever you sacrifice a Treasure token, give a creature a +1/+1 counter and trample until end of turn. That would make it a lot more interesting and powerful, but I suppose not every card needs to be great
Helping mitigate a main downside of Towns (most Towns enter tapped) was a good starting point, but this first design was missing an important part of the Minstrel's character

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