More good than bad effects I didnt want players to dread flipping the Chaos Deck cards over
Number 11: Big Eye Speaking of monsters that steal cards, Number 11: Big Eye is hands-down the best way of stealing your opponents monsters
With a practical multi-row interior and six adjustable dividers, its easy to split Commander decks, tokens, sideboards, and bulk into neat sections you can actually find
Creature Enchantment - Human Samurai Color tag templates(None) Surly Badgersaur Whenever you discard a creature card, put a +1/+1 counter on this creature
Upgrade Goals I have some specific goals when upgrading Tinker Town : Shift focus more to Treasures add more Artifact synergy add more support for our new commander, Rashmi and Ragavan improve on ramp, card draw, and removal With Rashmi and Ragavan as our new leader I actually feel like there's more we can and should build around: to ensure we keep hitting good spells we'll use cards that let us see the cards we'll hit like Lantern of Insight and Wizened Snitches, or force cards on top of libraries with Expel from Orazca