The price increase for Universes Beyond and the reduction in the number of packs per box were just the icing on the cake, and we have not yet assessed what potential logistical problems the US tariffs may cause in the card game: prerelease dices, for example, are manufactured in China, and we cannot ignore the possibility that the cost of printing the cards, even if made in the United States, will increase due to the price of the raw material for manufacturing all of this could eventually lead to an even more expensive Magic starting in 2026
The token for two mana isn't too shabby, but the fact you can flash this back for another one in the late game is what makes this a good Common
Black Hole FromTheShire: I don't hate it but sorcery speed, 4 mana, and an unknown number of targets isn't going to get you there frequently
Chaos Warp Playing a Chaos Warp on an opponents best permanent to make them shuffle it into their library could very well backfire if they flip something worse off the top, but red has to deal with enchantments somehow
Early game it draws you the land you need and gives you the opportunity to play it