To this end, lets look at my cuts and then break down the decision-making process behind them: Plains 2 Myriad Landscape Marble Diamond Griffin Aerie Dawn of Hope Entreat the Angels Kindred Boon Ajani, Strength of the Pride Keeper of the Accord Dawnbreak Reclaimer Nykthos Paragon Arden Angel Emeria Shepard Sephara, Skys Blade Some of these are good cards that are right on the line of being kept, but some just do a lot less
Overall the precon looks better built than Limit Break but just like the other precon I feel like it sacrificed playability for the sake of lore and aesthetics
One red for +1/+1 and Menace isn't the worst, and because you can get this back it isn't going to 2-for-1 you
Scrappy Survivors also has three board sweepers in Blasphemous Act , Single Combat , and Megaton's Fate , as well as a few instant-speed answers in Break Down , Chaos Warp , Path to Exile , and Heroic Intervention
That means at the start of the game you will be playing fairly weak characters with the game ramping up in difficulty and choices as you go on