Ive previously expressed opinions about the declining power of removal, but lets go over some advantages and drawbacks to counterspells
3 Tinker Broke All The Rules In Magic , powerful cards or combos tend to be limited by three things: the amount of mana a player has, the need to draw them, and the inherent randomness of a deck of cards
The power of Reflecting Pool really depends on your own land cards, but it can actually be very versatile in mana fixing
Between the massive improvement of experience for new MTGO players, the massive value of Commander Workshop for anyone with $39, and the known workaround of starting a new account and trading the cards over (clunky as heck but a workaround nonetheless), we opted for sticking to the OTJ launch plan, with the intent to offer a store item for existing players with the launch of MH3 in June
I love the idea of building a strange combination of activated abilities depending on what your opponents are playing with, along with your own creatures that might end up in the graveyard