Creature (11) Deceiver Exarch x4 Kiki-Jiki, Mirror Breaker x2 Spellskite x2 Pestermite x3 Instant (10) Pact of Negation x2 Disrupting Shoal Dispel x2 Remand x4 Lightning Bolt Sorcery (12) Preordain x4 Sleight of Hand Ponder x4 Firespout x3 Enchantment (4) Land (23) Mountain x3 Cascade Bluffs x4 Island x5 Steam Vents x3 Scalding Tarn x4 Misty Rainforest x3 Breeding Pool Sideboard (15) Spellskite x2 Dismember x2 Deprive Lightning Bolt x2 Blood Moon x3 Vendilion Clique Ancient Grudge x2 Engineered Explosives x2 Step #2: Decide on Your Colors Golos, Tireless Pilgrim | Illustration by Joseph Meehan Now that you have a game plan you can make other key decisions, like what colors will you run
I have mixed feelings about all of it after just a few days of play
While not the most powerful Standard card in formats with fetch lands, Deathrite quickly became one of the most broken one-drops of all time, making mana and providing life gain, graveyard hate, and even a win condition by draining your opponent out of the game
My instincts for how to build this deck lead me towards cards like Windfall and wheel effects, but if you're potentially going wide I think a little Coastal Piracy might fit in nicely too
Assuming you don't misplay this will take their best spell