It is also one of the cleanest ways to turn all that Simic mana into a lethal swing
If we assume that the average two-color, 40-card draft deck will want 5-8 fixing lands, we can extrapolate to find the cube totals: This, like our example Pauper and Standard decklists, suggests that between 60-100 fixing lands would be a good minimum at 360 to ensure that two-color decks are able to reliably cast their spells (according to Frank Karstens definition of reliably)
I cant wait to start brewing
Look, what I'm trying to say is, if you're in Bant+ and at the power level where infinite combos are permissible, you could do worse than throwing this inclusion in alongside your Gearhulk
As Hecteyes's ability resolves, the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same