While this creature is in play, its virtually impossible for your opponent to get ahead on cards, as youll draw two for each one they draw
There's also some weak cards like Interceptor, Shadow's Hound which is really cool and self-reanimate is thematic, but there's only a single Assassin in the deck (not even a commander) and a 4/3 without evasion is simply not worth getting back anyway
Green tends to have plenty of ways to recover life, so paying 4 life to keep a card every now and then isnt bad at all
I might be wrongthree-mana planeswalkers are always worth considering, and Tezzerator players are rightly excited about thisbut the 1RB mana cost is rough, the tokens cant attack, and the -1 ability doesnt provide any card advantage unless you want the artifact to be sacrificed for some reason
This time, building on that, I want to design a set that fulfils those goals, and also includes another new thing for me: New Keyword mechanics