1. Alakazam - 1/102 2. Blastoise - 2/102 3. Chansey - 3/102 4. Charizard - 4/102 5. Clefairy - 5/102 6. Gyarados - 6/102 7. Hitmonchan - 7/102 8. Machamp - 8/102 (1st Edition) 9. Magneton - 9/102 10. Mewtwo - 10/102 11. Nidoking - 11/102 12. Ninetales - 12/102 13. Poliwrath - 13/102 14. Raichu - 14/102 15. Venusaur - 15/102 16. Zapdos - 16/102
But if the player had drawn Cloudshift as his or her first cantrip and Ancient Stirrings had already been cast and resolved previously in the game, leaving it on top of the green cantrip graveyard, the player could resolve Cloudshift on Kavu Climber, triggering its enters-the-battlefield again, then allowing the player the choice again to either draw a new cantrip or cast the Ancient Stirrings (since its the top of the green cantrip graveyard)
That opens up a lot more possibilities when paired with the cards Emry, Lurker of the Loch, which makes an appearance further up this list
We reached out to some of our contacts, hoping that somebody might be able to help us
Around the 2012-2014 era, Phillip was one of the more outspoken proponents of playing four copies of Ponder in Miracles, to the point where he wrote a solid article primer on that era of Miracle