Cards like Courser of Kruphix and Tireless Tracker are exceptional here but will be snatched up by any green deck, so it might be good for some of those payoffs to demand/reward a stronger commitment I'd consider Wayward Swordtooth as a more balanced version of the extra lands effect with a subgame that's fun and attainable (and not just by you!) #3 I think Simic Lands is a great archetype that won't be leaving my cube any time soon
However, before this was the norm, even the biggest names in gaming media made some reprehensible decisions, including Magic: The Gathering
Malevolent Hermit's transformed form, Benevolent Geist, is particularly good, as it stops noncreature spells you cast from being countered
[casthaven]Oblivion Strike[/casthaven] is also a four mana unconditional removal spell and was the best common in Oath of the Gatewatch
In The First Chapter, Enchanted cards can be identified by card numbers that go above 204, running from 205 to 216