If you just paid some life and named two colors when you played a fetchland, and that land tapped for mana of those two colors for the rest of the game, theyd be better than all the other lands in Modern, but on top of that, they trigger landfall twice, count toward delirium, trigger revolt, allow you to shuffle your deck if you need to, and interact with a variety of other mechanics, as well as marginally thinning your deck. Fetchlands are fantastic, and were allowed to play up to 40 of them, but even though people play twenty to 24 lands, they rarely play more than twelve fetchlands
, but, much like first generation Pokmon, none stand out quite like those from Yu-Gi-Oh
Bloodline Necromancer Having recursion in your vampire and wizard decks is always a good thing
'Proceed', which grants speed, and 'Mastery', which increases the number of cards checked, have high improvement rankings, and in addition, depending on the deck archetype and situation, you can choose between assistance/versatility/cleverness/quickness
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield